# Godot

Reference project

Complete 2D/3D game engine with a visual editor, scenes, nodes and GDScript or C\# gameplay.

## Why we recommend it

Choose Godot when designers and programmers need one environment for levels, animation, UI and gameplay. A small scene-based prototype can validate the interaction before you expand the content pipeline.

## When to choose it

- Independent desktop games, 2D adventures and 3D prototypes.
- A team that wants editable scenes and an open engine it can extend.

## What to consider

- This repository is the engine source. Creating your game normally starts with the editor and a separate game project; cloning the engine does not create that project.
- Check export support for your exact engine version, scripting language and target. Console distribution, SDKs and external assets have separate requirements.

## Start with this project

Use the official stable editor and matching export templates. Create a separate project, choose GDScript or the .NET edition for C\#, then build one scene with input, collision and a restart. Follow the source-build guide only when modifying the engine.

Technology: GDScript, C\#, C++

License: MIT

Default branch: master

Sources checked: 2026-10-26

[Explore project](https://orqestria.com/en/catalog/repositories/godot)

[Start a project in Orqestria](orqestria://catalog/project?repository=godot)

Choose a name and location in Orqestria to clone these sources and assign the recommended team. Check the setup guide: an engine or library repository needs a separate game or application project. No dependencies are installed and no application is started.

## Official sources

- [https://github.com/godotengine/godot](https://github.com/godotengine/godot)
- [https://github.com/godotengine/godot/blob/master/LICENSE.txt](https://github.com/godotengine/godot/blob/master/LICENSE.txt)
- [https://github.com/godotengine/godot/blob/master/README.md](https://github.com/godotengine/godot/blob/master/README.md)
