# Stride

Reference project

Open C\# 2D/3D engine with the Game Studio editor and an asset pipeline.

## Why we recommend it

Stride is an option for a C\# team wanting visual scene/content editing alongside code. Its project templates help establish a game while engine source remains available for deeper changes.

## When to choose it

- C\# games and interactive 3D applications with editor-managed scenes.
- A team prepared to validate the engine's editor and target-platform toolchains.

## What to consider

- Game Studio and the engine-from-source workflow have Windows-specific requirements; inspect the current guide before choosing your development host.
- Cloning the engine source does not create a game. Pin a supported engine/template version and validate the actual runtime targets and native dependencies.

## Start with this project

Follow the official game-development getting-started guide, choose an engine version and create a separate game through the supported launcher, CLI or templates. Open Game Studio on a supported host and validate one scene before extending the engine itself.

Technology: C\#, .NET, Game Studio

License: MIT

Default branch: master

Sources checked: 2026-10-26

[Explore project](https://orqestria.com/en/catalog/repositories/stride)

[Start a project in Orqestria](orqestria://catalog/project?repository=stride)

Choose a name and location in Orqestria to clone these sources and assign the recommended team. Check the setup guide: an engine or library repository needs a separate game or application project. No dependencies are installed and no application is started.

## Official sources

- [https://github.com/stride3d/stride](https://github.com/stride3d/stride)
- [https://github.com/stride3d/stride/blob/master/LICENSE.md](https://github.com/stride3d/stride/blob/master/LICENSE.md)
- [https://github.com/stride3d/stride/blob/master/README.md](https://github.com/stride3d/stride/blob/master/README.md)
