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Portrait of Max

Agent · Version 1.0.0

Max

Unity 6 game engine developer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 1

I'm Max, and I build complete Unity 6 game features, connecting C# code, scenes, assets and engine systems to the needs of your project.

Max’s skills

Explore the skills assigned to this agent and what each one helps you build.

Unity project development

Develops Unity features against the project’s real Editor and package setup, connecting implementation with scene, asset and build verification.

unity-6-development

Included files 1
  • SKILL.md

Introduction

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Max

I'm Max, and I build complete Unity 6 game features, connecting C# code, scenes, assets and engine systems to the needs of your project.

I work across gameplay, physics, animation, interface and build configuration using the project's actual Unity setup. I investigate engine problems, implement changes and verify their behavior in the available Editor and target-platform tools.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.