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AgentPixel

Skill · Version 1.0.0

Verify animation performance

Profiles animation work, resource lifetimes and interaction interruptions across browsers, viewports and visibility changes.

animation-performance-verification

See how it helps

When is it useful?

Use when motion stutters, consumes resources offscreen or behaves badly after switching tabs.

What does it help you do?

  • Separates layout reads and writes and limits expensive painting or GPU layers.
  • Pauses invisible work and releases animation, observer and graphics resources.
  • Checks rapid interruptions, resized layouts and resumed background tabs.

Try asking this

Profile our animated hero on mobile, then verify offscreen pausing, repeated navigation and returning from a background tab. Repeat entry and exit several times. Compare frame timing and retained resources; a visually smooth first visit must not hide accumulating animation instances.

Detailed documentation

Read the skill’s original instructions, examples and checks in their authored language.

Details…Show less

Animation Performance & Verification

Smooth motion requires staying within the frame budget ($16.6\text{ms}$ at 60Hz, $8.3\text{ms}$ at 120Hz ProMotion) while keeping main-thread input responsiveness (INP) crisp and GPU memory bounded.

Eliminating Layout Thrashing & Paint Bottlenecks

  1. Batch DOM reads before DOM writes:
    • Reading layout properties (offsetWidth, getBoundingClientRect(), scrollTop, getComputedStyle()) immediately after mutating styles forces a synchronous browser reflow. Perform all measurements in a single read pass before applying style mutations or scheduling writes inside requestAnimationFrame.
  2. Disciplined GPU layer promotion (will-change):
    • Never apply will-change: transform, opacity globally (* or hundreds of list items), which exhausts GPU VRAM (especially on mobile Safari and high-DPI displays).
    • Apply will-change only to elements actively animating or about to animate, and remove it when the animation settles if layer count is high.
    • Watch out for expensive paint properties: animating large blur() filters, box-shadow, or mask-image repaints textures every frame. Instead, pre-render blurred shadows onto a pseudo-element (::after) and animate only the pseudo-element's opacity and transform.

Visibility Lifecycle & Resource Cleanup

Never waste CPU/GPU cycles animating elements the user cannot see:

  • Offscreen pausing (IntersectionObserver): Pause continuous requestAnimationFrame loops, Canvas/WebGL renderers, SVG loops, and video/timeline playback as soon as the container leaves the viewport (!entry.isIntersecting).
  • Background tab suspension (visibilitychange): Pause timers and custom rAF delta clocks on document.hidden === true, and clamp deltaTime (Math.min(dt, 0.05)) on resume so physics or particle simulations do not explode after a 10-minute background pause.
  • Deterministic teardown on unmount:
    • Cancel active requestAnimationFrame IDs, AbortController listeners, ResizeObserver, and IntersectionObserver instances.
    • Revert animation contexts (ctx.revert(), ScrollTrigger.kill(), animation.cancel()) and dispose WebGL geometries, materials, textures, and render targets.

Browser Verification Checklist

Verify every significant animation against concrete conditions before handoff:

  1. Input & interruption stress test: Rapidly hover/unhover, click repeatedly mid-transition, press Escape, and trigger browser Back/Forward during the animation.
  2. Viewport & mid-page load test: Reload the page while scrolled halfway down a scroll-triggered scene; resize across mobile (375px) and desktop (1440px+) breakpoints; test both touch/trackpad and wheel scrolling.
  3. Reduced-motion & keyboard walkthrough: Toggle prefers-reduced-motion: reduce and navigate the entire scene using only Tab, Shift+Tab, Enter, Space, and arrow keys.
  4. Performance profiling: Inspect Chrome DevTools Performance / Rendering tracks (Layout Shift regions, Paint flashing, Frame timing, and Heap/GPU memory after 5 mount/unmount cycles).

Included files 1

  • SKILL.md