Concrete interface improvements
Turns usability criticism into ranked, buildable redesign proposals that explain the improvement and the business behavior that must survive.
actionable-redesign-proposals
Team members using this skill
When is it useful?
Use it when a screen is confusing and you need concrete changes a designer or developer can implement directly.
What does it help you do?
- Links each usability problem to its user consequence.
- Specifies before-and-after layouts, labels and interaction steps.
- Ranks changes while preserving permissions and visible errors.
Try asking this
Simplify our crowded order screen using realistic long names and restricted roles. Show where the order total, next action and delivery warning move. Compare the revised layout for an editor and a read-only colleague.
Detailed documentation
Read the skill’s original instructions, examples and checks in their authored language.
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Actionable Redesign Proposals
Critique without a buildable alternative only slows the team down. Every simplification finding must pair a clear diagnosis with a concrete, implementable redesign proposal.
Standard Five-Part Proposal Format
Present every significant simplification recommendation using this exact structure:
Problem: What is difficult, confusing, or slow for the user in the current flow or screen? Consequence: Where does the user hesitate, make mistakes, or perform unnecessary work? Simpler Alternative: What concrete elements should we remove, merge, rename, reorder, or automate (with a before -> after structure)? Preserved Behavior: Which business rules, permissions, safety checks, and error states must remain intact? Verification: What observable signal proves the new version is easier and safer to use?
Workflow
- Rank proposals by user impact vs. engineering effort:
- Prioritize High-Impact / Low-Effort simplifications first (e.g., fixing ambiguous labels, setting a smart default, promoting the primary action, removing a redundant step) before proposing structural layout changes.
- Align scope trade-offs with the business-focus analyst (
Focus), visual/component implementation with the UI/UX designers (Aria,Mira), accessibility invariants with the accessibility specialist (A11y), and build feasibility with the developers.
- Provide concrete Before -> After screen/flow blueprints:
- Specify the exact layout, component hierarchy, field order, button labels, and state transitions of the proposed design so a developer or designer can implement it directly without guesswork.
- Verify non-negotiable guardrails on every simplification:
- Never simplify by hiding critical error messages, removing required permission checks, obscuring destructive consequences, or breaking keyboard/screen-reader accessibility.
- Test the proposed simpler layout against realistic messy data (long titles, empty states, 50 items, error banners, restricted user roles) rather than idealized 2-word placeholders.
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SKILL.md
