Plans Unity multiplayer authority, spawning and connection lifecycles. Separates being connected from being authenticated, admitted and ready to play, with explicit rules for late joining.
unity-multiplayer-networking
Included files 2
Synchronizes Unity game state while distinguishing lasting facts from one-time events. Coordinates ownership, snapshots and client prediction so late joiners and corrections see a consistent world.
unity-netcode-replication
Included files 2
Makes Unity lobby creation, joining and leaving recoverable. Associates each asynchronous result with the correct request so cancelled or outdated operations cannot hijack a new session.
unity-multiplayer-sessions
Included files 2
Tests Unity multiplayer under delay, packet loss and disconnects. Compares authoritative state and recovery limits so reconnection behavior is understood rather than assumed to work automatically.
unity-network-latency-recovery
Included files 2
Validates Unity multiplayer actions where authoritative decisions belong. Checks identity, ownership, range and resource rules rather than accepting a client's claim that an attack or transfer is valid.
unity-network-authority-validation
Included files 2