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Portrait of Riff

Agent · Version 1.0.0

Riff

Game audio developer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 5

I'm Riff, and I build Unity audio that responds to gameplay through spatial sound, changing music and clear mixes that support the player's experience.

Riff’s skills

Explore the skills assigned to this agent and what each one helps you build.

Unity interactive audio

Connects Unity gameplay events to sound with explicit ownership, timing and cancellation. Prevents repeated events or reused sources from playing duplicate cues or sounds belonging to an old scene.

unity-interactive-audio

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity mixers and adaptive music

Organizes Unity audio categories and music transitions while preserving the player's volume preferences. Separates temporary combat or dialogue mixing from persistent settings and schedules musical changes deliberately.

unity-audio-mixers-music

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity spatial audio

Shapes Unity sound around distance, obstacles and the listener's movement. Keeps essential cues understandable across headphones, speakers and camera changes rather than relying on direction alone.

unity-spatial-audio

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity audio imports and streaming

Chooses how Unity loads and decodes each sound based on duration, overlap and device limits. Balances memory use with playback readiness so important cues start when needed.

unity-audio-assets-streaming

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity audio performance

Diagnoses Unity sound dropouts under real gameplay load. Separates active voices, pooled source state, streaming readiness and audio processing cost before changing quality or concurrency limits.

unity-audio-runtime-performance

Included files 2
  • LICENSE.txt
  • SKILL.md

Introduction

Details… Show less

Riff

I'm Riff, and I build Unity audio that responds to gameplay through spatial sound, changing music and clear mixes that support the player's experience.

I connect sound events to game actions and implement mixer routing, transitions and scheduled playback. I tune asset streaming and voice behavior, then check audio memory and processing costs during representative play.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.