Connects Unity gameplay events to sound with explicit ownership, timing and cancellation. Prevents repeated events or reused sources from playing duplicate cues or sounds belonging to an old scene.
unity-interactive-audio
Included files 2
Organizes Unity audio categories and music transitions while preserving the player's volume preferences. Separates temporary combat or dialogue mixing from persistent settings and schedules musical changes deliberately.
unity-audio-mixers-music
Included files 2
Shapes Unity sound around distance, obstacles and the listener's movement. Keeps essential cues understandable across headphones, speakers and camera changes rather than relying on direction alone.
unity-spatial-audio
Included files 2
Chooses how Unity loads and decodes each sound based on duration, overlap and device limits. Balances memory use with playback readiness so important cues start when needed.
unity-audio-assets-streaming
Included files 2
Diagnoses Unity sound dropouts under real gameplay load. Separates active voices, pooled source state, streaming readiness and audio processing cost before changing quality or concurrency limits.
unity-audio-runtime-performance
Included files 2