Builds Unity abilities and interactions with clear start, effect, completion and cancellation rules. Separates gameplay decisions from animation, sound and effects so presentation cannot repeat an action.
unity-gameplay-systems
Included files 1
Tunes Unity movement, jumping and camera response together so controls feel predictable. Coordinates animation and physics and checks forgiving input timing, slopes and moving platforms.
unity-character-game-feel
Included files 1
Preserves Unity inventory, quests and unlocks across saving, loading and updates. Defines restoration order and recovery behavior so interrupted writes or replayed actions do not corrupt progress.
unity-gameplay-progression-save
Included files 1
Lets players change Unity controls without losing essential actions or another player's bindings. Handles cancellation, device changes and saved overrides as a complete input lifecycle.
unity-input-rebinding
Included files 2
Makes Unity hits reliable by coordinating movement, collision queries and damage ownership. Handles fast projectiles and multi-collider characters without applying the same attack more than once.
unity-combat-physics
Included files 2
Sets up Unity Cinemachine cameras around framing, movement and clear camera ownership. Diagnoses timing and obstruction before adding smoothing that might hide rather than solve the problem.
unity-cinemachine-cameras
Included files 2
Makes Unity menus and HUDs usable with the intended devices, languages and accessibility settings. Coordinates focus and input blocking while presenting authoritative gameplay values clearly.
unity-gameplay-ui-accessibility
Included files 2