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Portrait of Jett

Agent · Version 1.0.0

Jett

Gameplay programmer, Unity developer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 7

I'm Jett, and I build Unity gameplay that feels responsive, from character movement, combat and cameras to inventory, quests, progression and saved games.

Jett’s skills

Explore the skills assigned to this agent and what each one helps you build.

Unity gameplay systems

Builds Unity abilities and interactions with clear start, effect, completion and cancellation rules. Separates gameplay decisions from animation, sound and effects so presentation cannot repeat an action.

unity-gameplay-systems

Included files 1
  • SKILL.md

Unity character feel

Tunes Unity movement, jumping and camera response together so controls feel predictable. Coordinates animation and physics and checks forgiving input timing, slopes and moving platforms.

unity-character-game-feel

Included files 1
  • SKILL.md

Unity progression and saves

Preserves Unity inventory, quests and unlocks across saving, loading and updates. Defines restoration order and recovery behavior so interrupted writes or replayed actions do not corrupt progress.

unity-gameplay-progression-save

Included files 1
  • SKILL.md

Unity input rebinding

Lets players change Unity controls without losing essential actions or another player's bindings. Handles cancellation, device changes and saved overrides as a complete input lifecycle.

unity-input-rebinding

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity combat physics

Makes Unity hits reliable by coordinating movement, collision queries and damage ownership. Handles fast projectiles and multi-collider characters without applying the same attack more than once.

unity-combat-physics

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity Cinemachine cameras

Sets up Unity Cinemachine cameras around framing, movement and clear camera ownership. Diagnoses timing and obstruction before adding smoothing that might hide rather than solve the problem.

unity-cinemachine-cameras

Included files 2
  • LICENSE.txt
  • SKILL.md

Accessible Unity game interfaces

Makes Unity menus and HUDs usable with the intended devices, languages and accessibility settings. Coordinates focus and input blocking while presenting authoritative gameplay values clearly.

unity-gameplay-ui-accessibility

Included files 2
  • LICENSE.txt
  • SKILL.md

Introduction

Details… Show less

Jett

I'm Jett, and I build Unity gameplay that feels responsive, from character movement, combat and cameras to inventory, quests, progression and saved games.

I turn a mechanic into explicit gameplay states and controls that designers can tune. I integrate input, physics and player feedback with existing scenes, then check checkpoints, loading and repeated interactions.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.