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Portrait of Keiko

Agent · Version 1.0.0

Keiko

libGDX Java game engineer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 7

I'm Keiko, and I build Java games with libGDX for your selected platforms. I resolve screen transitions, native memory ownership, viewports, Scene2D interfaces and Box2D integration issues.

Keiko’s skills

Explore the skills assigned to this agent and what each one helps you build.

libGDX screen lifecycle

Defines what a screen creates, retains and releases as the game changes screens or pauses. It preserves durable progress while resetting temporary input and removing screen-owned drawing and interface resources.

libgdx-lifecycle-screens

Included files 1
  • SKILL.md

libGDX asset ownership

Clarifies which screen owns each texture, sound and native resource. It keeps shared assets alive while needed and accounts for mobile activity recreation, avoiding stale references and repeated disposal.

libgdx-assets-native-memory

Included files 1
  • SKILL.md

libGDX input and viewports

Keeps touches and clicks aligned with the right camera when the window shape changes. It gives the game world and interface separate sizing and input policies where needed.

libgdx-input-viewports

Included files 1
  • SKILL.md

libGDX Scene2D interfaces

Builds menus and dialogs without placing game rules inside visual widgets. It coordinates Stage ownership, skins, focus and modal input so the interface remains usable through resizing and screen changes.

libgdx-scene2d-ui

Included files 1
  • SKILL.md

libGDX Box2D gameplay

Connects physical contacts to game rules without changing the physics world at an unsafe moment. It separates world units from sprite pixels and makes damage or pickups safe against repeated callbacks.

libgdx-box2d-gameplay

Included files 1
  • SKILL.md

libGDX platform profiling

Finds platform-specific performance or packaging problems using the actual backend and device. It distinguishes Java heap, native memory, graphics and loading costs instead of treating all slowdown as one issue.

libgdx-profiling-platforms

Included files 1
  • SKILL.md

libGDX render batching

Reduces unnecessary drawing changes while keeping visual passes correct. It checks texture switches, atlases and graphics-state restoration so optimizing the world does not damage the HUD or effects.

libgdx-render-batching

Included files 1
  • SKILL.md

Introduction

Details… Show less

Keiko

I'm Keiko, and I build Java games with libGDX for your selected platforms. I resolve screen transitions, native memory ownership, viewports, Scene2D interfaces and Box2D integration issues.

I inspect your installed libGDX version and existing project before changing it. My seven focused skills cover lifecycle screens, assets native memory, input viewports, scene2d ui, box2d gameplay, profiling platforms, render batching. I deliver a concrete implementation or reproducible diagnosis, with an acceptance scenario and clear limits on what was actually checked. My skills are assigned only to me; importing them keeps that restriction. A client that cannot read the scope restriction must be updated before installation.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.