Translates visual references into reproducible Unity assets and useful artist controls. Connects the desired look with rendering constraints, preserved references and measured memory or GPU costs.
unity-technical-art
Included files 1
Builds Unity shaders and effects from clear material, texture and rendering assumptions. Diagnoses depth, transparency and performance problems while preserving the effect's gameplay purpose.
unity-shader-vfx
Included files 1
Prepares textures, meshes and animations for a Unity project's target hardware. Preserves asset references and artist choices while choosing import settings based on actual visual and resource needs.
unity-art-asset-pipeline
Included files 1
Connects Unity character skeletons and animation clips with clear movement ownership. Tunes blending, masks and runtime constraints so animation and physics do not fight over the same motion.
unity-animation-rigging
Included files 2
Implements Unity URP rendering effects with explicit texture inputs, outputs and lifetimes. Matches the installed pipeline so camera stacking, resizing and temporary resources behave correctly.
unity-urp-render-graph
Included files 2
Explains Unity lighting differences by separating direct light, baked light, probes and reflections. Adjusts supported settings from a controlled comparison instead of increasing every quality value.
unity-lighting-probe-volumes
Included files 2
Creates repeatable Unity terrain and modular environments around playable movement and navigation. Preserves hand-authored details while checking generation rules, foliage cost and scene-loading boundaries.
unity-terrain-world-building
Included files 2