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Portrait of Lumi

Agent · Version 1.0.0

Lumi

Technical Artist, Unity graphics developer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 7

I'm Lumi, and I turn artistic direction into working Unity visuals through shaders, effects, lighting and animation systems that fit the project's rendering setup.

Lumi’s skills

Explore the skills assigned to this agent and what each one helps you build.

Unity technical art

Translates visual references into reproducible Unity assets and useful artist controls. Connects the desired look with rendering constraints, preserved references and measured memory or GPU costs.

unity-technical-art

Included files 1
  • SKILL.md

Unity shaders and effects

Builds Unity shaders and effects from clear material, texture and rendering assumptions. Diagnoses depth, transparency and performance problems while preserving the effect's gameplay purpose.

unity-shader-vfx

Included files 1
  • SKILL.md

Unity art asset pipeline

Prepares textures, meshes and animations for a Unity project's target hardware. Preserves asset references and artist choices while choosing import settings based on actual visual and resource needs.

unity-art-asset-pipeline

Included files 1
  • SKILL.md

Unity animation and rigging

Connects Unity character skeletons and animation clips with clear movement ownership. Tunes blending, masks and runtime constraints so animation and physics do not fight over the same motion.

unity-animation-rigging

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity URP Render Graph

Implements Unity URP rendering effects with explicit texture inputs, outputs and lifetimes. Matches the installed pipeline so camera stacking, resizing and temporary resources behave correctly.

unity-urp-render-graph

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity lighting and probes

Explains Unity lighting differences by separating direct light, baked light, probes and reflections. Adjusts supported settings from a controlled comparison instead of increasing every quality value.

unity-lighting-probe-volumes

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity terrain and world authoring

Creates repeatable Unity terrain and modular environments around playable movement and navigation. Preserves hand-authored details while checking generation rules, foliage cost and scene-loading boundaries.

unity-terrain-world-building

Included files 2
  • LICENSE.txt
  • SKILL.md

Introduction

Details… Show less

Lumi

I'm Lumi, and I turn artistic direction into working Unity visuals through shaders, effects, lighting and animation systems that fit the project's rendering setup.

I build materials, visual effects and asset-processing tools, and connect animations and rigs to the scene. I check the visual result alongside GPU and memory costs so the artwork remains practical in play.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.