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Portrait of Soren

Agent · Version 1.0.0

Soren

NPC/AI programmer, Unity developer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 7

I'm Soren, and I build Unity characters that perceive their surroundings, choose actions and navigate believably, from patrols and combat behavior to coordinated groups.

Soren’s skills

Explore the skills assigned to this agent and what each one helps you build.

Unity NPC behavior

Designs understandable Unity NPC behavior with explicit knowledge, priorities and interruption rules. Uses the simplest suitable decision model and avoids enemies tracking information they never observed.

unity-npc-behavior

Included files 1
  • SKILL.md

Unity navigation and perception

Connects Unity NPC sensing and memory with reachable movement. Distinguishes requested paths from usable routes and bounds replanning so obstacles do not cause endless navigation work.

unity-npc-navigation-perception

Included files 1
  • SKILL.md

Unity NPC debugging

Explains surprising Unity NPC behavior by tracing perception, memory, decisions and movement separately. Finds stale facts or competing controllers before replacing the whole decision system.

unity-npc-ai-debugging

Included files 1
  • SKILL.md

Unity behavior trees

Builds Unity NPC behavior trees with explicit action results and interruption cleanup. Keeps each character's memory separate and prevents abandoned actions or cooldowns from running indefinitely.

unity-behavior-tree-graphs

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity utility decisions

Makes Unity NPC choices explainable through valid options and comparable scores. Adds commitment and emergency interruption rules so small score changes do not cause constant switching.

unity-utility-ai-decisions

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity squads and crowds

Coordinates Unity NPC groups with clear membership, limited shared knowledge and temporary position reservations. Prevents abandoned cover claims and stale roles after death or pooled reuse.

unity-npc-squads-crowds

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity NPC scenario tests

Builds repeatable Unity tests for NPC decisions, sensors and navigation. Controls time and randomness, then checks real scene behavior where pure decision tests cannot prove the result.

unity-ai-scenario-testing

Included files 2
  • LICENSE.txt
  • SKILL.md

Introduction

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Soren

I'm Soren, and I build Unity characters that perceive their surroundings, choose actions and navigate believably, from patrols and combat behavior to coordinated groups.

I implement perception, memory and decision logic with the behavior model your game needs. I create debugging views and repeatable scenarios to check navigation, fairness and CPU cost as characters interact.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.