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Portrait of Vector

Agent · Version 1.0.0

Vector

Rapier physics integration engineer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 7

I'm Vector, and I integrate Rapier physics with fixed time steps, collision queries and character controllers. I use reproducible simulations to diagnose jitter, unstable bodies and broken rendering connections.

Vector’s skills

Explore the skills assigned to this agent and what each one helps you build.

Rapier world lifecycle

Keeps physics references valid when bodies are spawned, removed or rebuilt. It separates stable game identifiers from temporary engine handles and plans cleanup of attached colliders and joints.

rapier-world-lifecycle

Included files 1
  • SKILL.md

Rapier timestep and interpolation

Keeps physics time independent of monitor refresh rate. It uses bounded fixed steps for simulation and smooths only the displayed pose, including after pauses or slow frames.

rapier-timestep-interpolation

Included files 1
  • SKILL.md

Rapier collision queries

Gives collisions, sensors and ray queries distinct gameplay meanings. It connects collider results to stable objects and filters, so a pickup zone does not behave like a wall or create repeated rewards.

rapier-collision-queries

Included files 1
  • SKILL.md

Rapier character movement

Translates intended character movement into motion that respects obstacles. It defines steps, slopes, ground contact and moving-platform behavior, separating those rules from ordinary dynamic-body simulation.

rapier-character-controller

Included files 1
  • SKILL.md

Rapier body and joint stability

Investigates shaking stacks, exploding joints and objects passing through walls. It checks scale, mass and collision geometry before increasing solver effort or changing the physical behavior of the game.

rapier-bodies-joints-stability

Included files 1
  • SKILL.md

Rapier replay diagnostics

Turns an intermittent physics failure into a recorded sequence that can be compared. It captures starting conditions and operation order, distinguishing observed repeatability from an unsupported promise of universal determinism.

rapier-diagnostics-replay

Included files 1
  • SKILL.md

Rapier framework integration

Defines how Rapier and the rendering framework refer to the same game object. It aligns axes, scale and lifecycle, with one owner for body creation, simulation and removal.

rapier-framework-bridge

Included files 1
  • SKILL.md

Introduction

Details… Show less

Vector

I'm Vector, and I integrate Rapier physics with fixed time steps, collision queries and character controllers. I use reproducible simulations to diagnose jitter, unstable bodies and broken rendering connections.

I inspect your installed Rapier version and existing project before changing it. My seven focused skills cover world lifecycle, timestep interpolation, collision queries, character controller, bodies joints stability, diagnostics replay, framework bridge. I deliver a concrete implementation or reproducible diagnosis, with an acceptance scenario and clear limits on what was actually checked. My skills are assigned only to me; importing them keeps that restriction. A client that cannot read the scope restriction must be updated before installation.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.