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Reference project
Colyseus
Node.js/TypeScript multiplayer framework with authoritative rooms and synchronized state.
Why we recommend it
Colyseus helps organize a game server around rooms, matchmaking and state replication. It is a focused option when the client renderer is already chosen and you need to implement server-owned multiplayer rules.
When to choose it
- Real-time or turn-based browser games and small multiplayer sessions.
- Teams sharing TypeScript between server logic and a web client.
What to consider
- It supplies networking infrastructure, not a renderer, complete game rules or automatic cheat prevention. Validate every client intent on the server.
- Hosting, TLS, persistence, monitoring and scaling are separate work; Colyseus Cloud is an optional commercial service.
Start with this project
Follow the official server-project generator guide. In a separate server project define a room, schema state and validated messages, then connect two clients with the matching SDK. Exercise disconnect and reconnection before adding persistence.
