Back to project foundations
Reference project

Colyseus

Node.js/TypeScript multiplayer framework with authoritative rooms and synchronized state.

Why we recommend it

Colyseus helps organize a game server around rooms, matchmaking and state replication. It is a focused option when the client renderer is already chosen and you need to implement server-owned multiplayer rules.

When to choose it

  • Real-time or turn-based browser games and small multiplayer sessions.
  • Teams sharing TypeScript between server logic and a web client.

What to consider

  • It supplies networking infrastructure, not a renderer, complete game rules or automatic cheat prevention. Validate every client intent on the server.
  • Hosting, TLS, persistence, monitoring and scaling are separate work; Colyseus Cloud is an optional commercial service.

Start with this project

Follow the official server-project generator guide. In a separate server project define a room, schema state and validated messages, then connect two clients with the matching SDK. Exercise disconnect and reconnection before adding persistence.