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Browser games and 3D worlds
Build 2D games, 3D scenes and interactive worlds for the browser. Compare complete game frameworks with rendering libraries, then plan input, assets, performance and delivery.
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Categories
All repositories 79
CRM 3
ERP 3
Inventory and assets 4
Projects and tasks 5
Customer support and ticketing 6
HR and time tracking 5
Recruitment 3
Document management 4
Customer and partner portals 5
Learning platforms 4
Forms and application builders 4
Service and maintenance 4
Workflows and automation 5
Web application starters 7
Mobile application starters 5
Desktop application starters 5
Game engines and frameworks 7
Browser games and 3D worlds 4
Multiplayer and game backends 2
Game physics and simulation 1
Browser games and 3D worlds
Reference project
JavaScript/TypeScript engine for browser-based 3D games and interactive scenes.
Technology TypeScript, JavaScript, WebGL, WebGPU
License Apache-2.0
Clones the reference sources for study and adaptation; follow the guide to create your own game or application.
Browser games and 3D worlds
Reference project
JavaScript/TypeScript framework for 2D browser games with scenes, input, animation and physics.
Technology TypeScript, JavaScript, 2D
License MIT
Clones the reference sources for study and adaptation; follow the guide to create your own game or application.
Browser games and 3D worlds
Reference project
3D rendering library for custom browser games, visual experiences and interactive worlds.
Technology JavaScript, TypeScript, WebGL, WebGPU
License MIT
Clones the reference sources for study and adaptation; follow the guide to create your own game or application.
Browser games and 3D worlds
Reference project
Web 3D engine for JavaScript/TypeScript games using WebGL, WebGPU and browser input.
Technology JavaScript, TypeScript, WebGL, WebGPU
License MIT
Clones the reference sources for study and adaptation; follow the guide to create your own game or application.