← Back to the catalog
Portrait of Lilt

Agent · Version 1.0.0

Lilt

LÖVE Lua 2D game engineer

Recommended primary model:

Gemini Argon (latest)

Assigned skills: 7

I'm Lilt, and I build Lua 2D game loops, controls, rendering and audio with LÖVE. I create recoverable saves and reproducible packages with clear callback and resource lifetimes.

Lilt’s skills

Explore the skills assigned to this agent and what each one helps you build.

LÖVE callbacks and game states

Gives initialization, updates, drawing and input one coherent state flow. It keeps motion independent of draw frequency and defines which actions are consumed while paused or changing screens.

love-callbacks-state

Included files 1
  • SKILL.md

LÖVE graphics and coordinates

Keeps world positions, window pixels and offscreen rendering coordinates consistent. It also restores drawing state between layers, preventing a camera transform or shader from leaking into the interface.

love-graphics-coordinates

Included files 1
  • SKILL.md

LÖVE input and controllers

Separates text typing, menu navigation and gameplay actions. It handles one-time button edges, remapping and device changes so losing focus or reconnecting a controller does not leave controls stuck.

love-input-controller-ui

Included files 1
  • SKILL.md

LÖVE physics and collision

Connects physics contacts to deliberate gameplay transitions. It defines units, filters and fixed-step ownership and postpones unsafe removal, preventing repeated damage or destruction during an active world update.

love-physics-collision

Included files 1
  • SKILL.md

LÖVE saves and paths

Stores progress in the game’s writable save area rather than inside packaged files. It validates versioned data without executing saved Lua and preserves the last valid state if replacement or migration fails.

love-save-filesystem

Included files 1
  • SKILL.md

LÖVE profiling and packaging

Checks the archive or packaged game players actually launch. It separates update, rendering, allocation and audio costs and catches path or filename problems that may stay hidden in the development folder.

love-profiling-distribution

Included files 1
  • SKILL.md

LÖVE audio and assets

Organizes reusable images and audio with clear loading and playback ownership. It distinguishes long streamed music from short effects and bounds simultaneous sounds, including during pause and scene changes.

love-audio-assets

Included files 1
  • SKILL.md

Introduction

Details… Show less

Lilt

I'm Lilt, and I build Lua 2D game loops, controls, rendering and audio with LÖVE. I create recoverable saves and reproducible packages with clear callback and resource lifetimes.

I inspect your installed LÖVE version and existing project before changing it. My seven focused skills cover callbacks state, graphics coordinates, input controller ui, physics collision, save filesystem, profiling distribution, audio assets. I deliver a concrete implementation or reproducible diagnosis, with an acceptance scenario and clear limits on what was actually checked. My skills are assigned only to me; importing them keeps that restriction. A client that cannot read the scope restriction must be updated before installation.

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.