Checks whether a game-service API change would break installed clients, reconnecting sessions or queued requests. Explains how to introduce new fields while preserving existing callers.
api-compatibility-review
Included files 1
Explains how the game client calls server endpoints, which player permissions apply and what success or failure means. Examples follow the implemented request and response formats.
api-documentation
Included files 2
Connects game services through clear data contracts, time limits and controlled retries. Prevents repeated result notifications from creating duplicate rewards or inconsistent player progress.
api-integration
Included files 2
Tests game-service requests against their published contracts, including permissions, invalid inputs and repeated calls. Checks the resulting game data as well as the HTTP response.
api-testing
Included files 2
Plans the responsibilities of the game client, match server and persistent services around your actual requirements. Compares practical options, recovery needs and operating costs before implementation.
architecture-planning
Included files 2
Reviews who may read or change player, guild and game-workspace data. Follows permissions through nested identifiers, downloads and live events instead of trusting hidden interface controls.
authorization-tenant-boundary-review
Included files 1
Builds concrete allowed and forbidden cases for player accounts and administration tools. Proves that direct requests cannot bypass ownership, roles or revoked access in the game backend.
authorization-testing
Included files 2
Implements server-side game rules in small, testable steps. Coordinates validation, permissions and related data changes so interrupted or simultaneous requests leave player state consistent.
backend-implementation
Included files 2
Makes delayed game-server work recoverable when a worker stops or a message arrives twice. Tracks completed effects so retries do not repeat rewards or lose unfinished work.
background-jobs
Included files 2
Turns a playtest failure into a reproducible report with the affected build, exact steps and player impact. Separates observed evidence from guesses about the underlying cause.
bug-reporting
Included files 2
Helps choose an existing application foundation for the business tools around a game, such as support or tournament administration. Compares workflow fit, integration effort and ongoing ownership.
business-project-foundations
Included files 4
SKILL.mdreferences/README.mdreferences/adoption-checklist.mdreferences/repositories.json
Reviews game-backend changes for invalid state transitions and incomplete or repeated writes. Checks that actions such as trades and reward claims preserve agreed ownership and balance rules.
business-state-data-integrity-review
Included files 1
Keeps a gameplay change focused and easy to review while following the project's existing conventions. Preserves other contributors' work and avoids unrelated rewrites or new dependencies.
clean-changes
Included files 1
Reviews a game-code change in the context of its callers, saved data and failure paths. Prioritizes demonstrable gameplay, security and consistency defects with clear player consequences.
code-review
Included files 2
Maps an unfamiliar game repository before changing it. Finds the real entry points, runtime configuration, state owners and tests needed to place a feature in the right module.
codebase-discovery
Included files 2
Follows a gameplay change through validation, transformations and storage to find introduced regressions. Checks existing defenses before reporting a missing guard or treating an old issue as new.
contextual-code-review
Included files 1
Finds why overlapping game-server requests duplicate items, overwrite progress or spend the same balance twice. Reconstructs the timing and verifies a fix with controlled concurrent operations.
data-concurrency-debugging
Included files 2
Plans changes to player-progress storage without silently losing existing records. Separates adding fields, converting old data and retiring old formats, with compatibility and recovery checks.
database-migrations
Included files 2
Explains a game feature through the right mix of instructions, reference and background. Connects setup steps to visible outcomes so another developer can use and verify the feature.
developer-documentation
Included files 2
Creates a verified route from a fresh checkout to a running game and first test. Uses the repository's actual engine, packages and service requirements rather than guessed setup steps.
developer-onboarding
Included files 2
Checks whether game documentation describes the current implementation or only an earlier plan. Verifies commands, save rules and feature claims against code, configuration and recorded evidence.
doc-fact-checking
Included files 2
Checks that game-development instructions can be followed in the stated order and environment. Validates examples, removes sensitive values and distinguishes a tested build command from an unverified suggestion.
doc-verification
Included files 2
Documents where game state lives and why consequential architecture choices were made. Records alternatives and trade-offs so future contributors understand both the implementation and its limits.
documentation-and-adrs
Included files 2
Gives game requirements, architecture, build steps and operational guidance a clear home in the existing documentation. Helps the team find authoritative facts without maintaining conflicting copies.
documentation-blueprint
Included files 1
Updates game documentation when code, configuration or workflows change. Finds outdated references and fixes the existing authoritative guide so developers do not follow contradictory instructions.
documentation-maintenance
Included files 2
Tests complete browser-based player journeys across the game website and backend. Uses controlled accounts and mocked external services to verify visible results without affecting real players.
e2e-testing
Included files 2
Turns suspected gameplay defects into review findings with a reproducible trigger and proven impact. Checks existing safeguards and separates confirmed bugs from unanswered design questions.
evidence-based-findings
Included files 1
Balances combat through readable attacks, reaction windows and meaningful choices. Compares damage, survival and resource use with observed play instead of making difficulty depend only on larger health bars.
game-combat-difficulty-balance
Included files 2
Tests whether a game idea is enjoyable or understandable with a small playable loop. Defines the player's goal, feedback and success criteria before investing in a complete game.
game-design-prototyping
Included files 2
Connects rewards, spending and unlocks into a progression model players can understand. Compares different player paths and checks that tuning does not duplicate rewards or invalidate existing progress.
game-economy-progression-balance
Included files 1
Plans routes, learning moments and recovery around the character's real movement and camera. Checks that required abilities, checkpoints and readable landmarks support a playable rhythm.
game-level-pacing
Included files 2
Turns a design question into a focused playtest with interpretable observations. Defines what to record and compare while keeping player explanations, measured actions and designer assumptions distinct.
game-playtest-telemetry
Included files 2
Makes older gameplay code easier to change while preserving its current behavior. Captures existing rules in tests and separates structural cleanup from deliberate changes to game mechanics.
legacy-refactoring
Included files 2
Explains how a game update changes behavior, stored progress and deployment steps. Makes old-versus-new differences and recovery limits clear to developers and server operators.
migration-release-notes
Included files 2
Reviews a planned game-data migration before release. Checks existing saves, concurrent server versions, long-running updates and whether recovery can restore data as well as code.
migration-rollout-review
Included files 1
Makes game-service failures and delays explainable through useful logs, metrics and linked request traces. Measures player impact while keeping credentials and unnecessary personal data out of diagnostics.
observability
Included files 2
Connects accepted game rules to the code and checks that implement them. Shows which requirements are covered, which remain unverified and which changes lack an agreed purpose.
requirement-to-code-traceability
Included files 1
Prioritizes game tests by the likelihood and impact of failure. Gives irreversible progress, access control and critical player journeys more attention than low-impact presentation details.
risk-based-testing
Included files 2
Creates practical recovery instructions for game-service incidents, starting from observable symptoms. Separates safe diagnosis from corrective actions and explains how to verify that players can proceed again.
runbooks-troubleshooting
Included files 2
Protects the game website and backend at input, permission and data boundaries. Checks account operations, uploaded content and outgoing requests rather than relying on client-side restrictions.
secure-coding
Included files 2
Turns a game-feature brief into clear player behavior and checkable acceptance criteria. Resolves conflicting rules, interruption cases and missing decisions before implementation hides those uncertainties.
specification-acceptance-review
Included files 1
Finds the demonstrated cause of a game failure through a small reproducible case. Tests one explanation at a time and verifies the original problem after the fix.
systematic-debugging
Included files 2
Breaks a game feature into ordered tasks that each deliver a complete, reviewable player outcome. Makes dependencies, data contracts and acceptance checks explicit before parallel work begins.
task-breakdown
Included files 2
Checks whether game tests really detect the failures they claim to cover. Verifies that assertions exercise the changed code and distinguish correct outcomes from plausible regressions.
test-adequacy-review
Included files 1
Builds reliable checks around gameplay rules and regression fixes. Controls time, randomness and external services so a failing test identifies behavior rather than accidental test conditions.
testing-discipline
Included files 1
Implements Unity features using the project's installed Editor, packages and scene structure. Connects scripts and assets with runtime checks; Unity-specific APIs require adaptation in other engines.
unity-6-development
Included files 1
Builds repeatable Unity tests for NPC decisions, sensors and navigation. Controls time and randomness, then checks real scene behavior where pure decision tests cannot prove the result.
unity-ai-scenario-testing
Included files 2
Connects Unity character skeletons and animation clips with clear movement ownership. Tunes blending, masks and runtime constraints so animation and physics do not fight over the same motion.
unity-animation-rigging
Included files 2
Prepares textures, meshes and animations for a Unity project's target hardware. Preserves asset references and artist choices while choosing import settings based on actual visual and resource needs.
unity-art-asset-pipeline
Included files 1
Chooses how Unity loads and decodes each sound based on duration, overlap and device limits. Balances memory use with playback readiness so important cues start when needed.
unity-audio-assets-streaming
Included files 2
Organizes Unity audio categories and music transitions while preserving the player's volume preferences. Separates temporary combat or dialogue mixing from persistent settings and schedules musical changes deliberately.
unity-audio-mixers-music
Included files 2
Diagnoses Unity sound dropouts under real gameplay load. Separates active voices, pooled source state, streaming readiness and audio processing cost before changing quality or concurrency limits.
unity-audio-runtime-performance
Included files 2
Builds Unity NPC behavior trees with explicit action results and interruption cleanup. Keeps each character's memory separate and prevents abandoned actions or cooldowns from running indefinitely.
unity-behavior-tree-graphs
Included files 2
Tunes Unity movement, jumping and camera response together so controls feel predictable. Coordinates animation and physics and checks forgiving input timing, slopes and moving platforms.
unity-character-game-feel
Included files 1
Sets up Unity Cinemachine cameras around framing, movement and clear camera ownership. Diagnoses timing and obstruction before adding smoothing that might hide rather than solve the problem.
unity-cinemachine-cameras
Included files 2
Makes Unity hits reliable by coordinating movement, collision queries and damage ownership. Handles fast projectiles and multi-collider characters without applying the same attack more than once.
unity-combat-physics
Included files 2
Tracks Unity memory growth across scenes, assets and object lifetimes. Distinguishes temporary managed allocations from retained resources so fixes address the actual owner of the memory.
unity-game-memory-gc
Included files 2
Finds the measured cause of Unity frame-time spikes on representative hardware. Separates CPU, GPU, loading and synchronization costs before choosing an optimization or visual compromise.
unity-game-performance-profiling
Included files 2
Allocates Unity rendering work according to measured GPU and render-thread costs. Balances shadows, transparency and texture use while preserving the visual information players need.
unity-game-rendering-budgets
Included files 2
Preserves Unity inventory, quests and unlocks across saving, loading and updates. Defines restoration order and recovery behavior so interrupted writes or replayed actions do not corrupt progress.
unity-gameplay-progression-save
Included files 1
Builds Unity abilities and interactions with clear start, effect, completion and cancellation rules. Separates gameplay decisions from animation, sound and effects so presentation cannot repeat an action.
unity-gameplay-systems
Included files 1
Makes Unity menus and HUDs usable with the intended devices, languages and accessibility settings. Coordinates focus and input blocking while presenting authoritative gameplay values clearly.
unity-gameplay-ui-accessibility
Included files 2
Lets players change Unity controls without losing essential actions or another player's bindings. Handles cancellation, device changes and saved overrides as a complete input lifecycle.
unity-input-rebinding
Included files 2
Connects Unity gameplay events to sound with explicit ownership, timing and cancellation. Prevents repeated events or reused sources from playing duplicate cues or sounds belonging to an old scene.
unity-interactive-audio
Included files 2
Moves suitable Unity computations into Jobs and Burst after profiling proves a CPU bottleneck. Defines data ownership and dependencies so parallel work remains correct and worth its scheduling cost.
unity-jobs-burst-optimization
Included files 2
Explains Unity lighting differences by separating direct light, baked light, probes and reflections. Adjusts supported settings from a controlled comparison instead of increasing every quality value.
unity-lighting-probe-volumes
Included files 2
Plans Unity multiplayer authority, spawning and connection lifecycles. Separates being connected from being authenticated, admitted and ready to play, with explicit rules for late joining.
unity-multiplayer-networking
Included files 2
Makes Unity lobby creation, joining and leaving recoverable. Associates each asynchronous result with the correct request so cancelled or outdated operations cannot hijack a new session.
unity-multiplayer-sessions
Included files 2
Synchronizes Unity game state while distinguishing lasting facts from one-time events. Coordinates ownership, snapshots and client prediction so late joiners and corrections see a consistent world.
unity-netcode-replication
Included files 2
Validates Unity multiplayer actions where authoritative decisions belong. Checks identity, ownership, range and resource rules rather than accepting a client's claim that an attack or transfer is valid.
unity-network-authority-validation
Included files 2
Tests Unity multiplayer under delay, packet loss and disconnects. Compares authoritative state and recovery limits so reconnection behavior is understood rather than assumed to work automatically.
unity-network-latency-recovery
Included files 2
Explains surprising Unity NPC behavior by tracing perception, memory, decisions and movement separately. Finds stale facts or competing controllers before replacing the whole decision system.
unity-npc-ai-debugging
Included files 1
Designs understandable Unity NPC behavior with explicit knowledge, priorities and interruption rules. Uses the simplest suitable decision model and avoids enemies tracking information they never observed.
unity-npc-behavior
Included files 1
Connects Unity NPC sensing and memory with reachable movement. Distinguishes requested paths from usable routes and bounds replanning so obstacles do not cause endless navigation work.
unity-npc-navigation-perception
Included files 1
Coordinates Unity NPC groups with clear membership, limited shared knowledge and temporary position reservations. Prevents abandoned cover claims and stale roles after death or pooled reuse.
unity-npc-squads-crowds
Included files 2
Optimizes Unity builds for actual device and browser constraints. Separates download size, startup time, memory and sustained performance instead of treating a smaller package as proof of a faster game.
unity-platform-build-optimization
Included files 2
Builds Unity shaders and effects from clear material, texture and rendering assumptions. Diagnoses depth, transparency and performance problems while preserving the effect's gameplay purpose.
unity-shader-vfx
Included files 1
Shapes Unity sound around distance, obstacles and the listener's movement. Keeps essential cues understandable across headphones, speakers and camera changes rather than relying on direction alone.
unity-spatial-audio
Included files 2
Translates visual references into reproducible Unity assets and useful artist controls. Connects the desired look with rendering constraints, preserved references and measured memory or GPU costs.
unity-technical-art
Included files 1
Creates repeatable Unity terrain and modular environments around playable movement and navigation. Preserves hand-authored details while checking generation rules, foliage cost and scene-loading boundaries.
unity-terrain-world-building
Included files 2
Implements Unity URP rendering effects with explicit texture inputs, outputs and lifetimes. Matches the installed pipeline so camera stacking, resizing and temporary resources behave correctly.
unity-urp-render-graph
Included files 2
Makes Unity NPC choices explainable through valid options and comparable scores. Adds commitment and emergency interruption rules so small score changes do not cause constant switching.
unity-utility-ai-decisions
Included files 2
Makes the game's website and browser-based player tools usable with keyboard, screen reader and enlarged text. Checks real navigation and feedback rather than relying only on automated scores.
web-accessibility
Included files 1