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Portrait of Max
Portrait of Jett
Portrait of Lumi
Portrait of Soren Additional members: 8
Portrait of Niko
Portrait of Vega
Portrait of Riff
Portrait of Tessa
Portrait of Orion
Portrait of Atlas Additional members: 2
Portrait of Maya
Portrait of Cleo

Team · Version 1.0.0

Game developers

Team members: 12

Gameplay, shaders, physics, AI/NPCs, UI, audio, optimization and QA for 2D/3D and Unity games.

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Game developers

Gameplay, shaders, physics, AI/NPCs, UI, audio, optimization and QA for 2D/3D and Unity games.

Members: Atlas, Cleo, Jett, Lumi, Max, Maya, Niko, Orion, Riff, Soren, Tessa, and Vega. Includes their complete profiles, portraits and 83 shared supporting skills.

Install the team, then assign it to a project. The shared specialists and their skill dependencies travel together.

What is included

Agents 12

Teams 1

  • Game developers

Skills in this team 83

Explore the skills assigned to this team. Open a card for a clear explanation, a practical example and the agents who use it.

Unity project development

Implements Unity features using the project's installed Editor, packages and scene structure. Connects scripts and assets with runtime checks; Unity-specific APIs require adaptation in other engines.

unity-6-development

Included files 1
  • SKILL.md

Unity gameplay systems

Builds Unity abilities and interactions with clear start, effect, completion and cancellation rules. Separates gameplay decisions from animation, sound and effects so presentation cannot repeat an action.

unity-gameplay-systems

Included files 1
  • SKILL.md

Unity character feel

Tunes Unity movement, jumping and camera response together so controls feel predictable. Coordinates animation and physics and checks forgiving input timing, slopes and moving platforms.

unity-character-game-feel

Included files 1
  • SKILL.md

Unity progression and saves

Preserves Unity inventory, quests and unlocks across saving, loading and updates. Defines restoration order and recovery behavior so interrupted writes or replayed actions do not corrupt progress.

unity-gameplay-progression-save

Included files 1
  • SKILL.md

Unity input rebinding

Lets players change Unity controls without losing essential actions or another player's bindings. Handles cancellation, device changes and saved overrides as a complete input lifecycle.

unity-input-rebinding

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity combat physics

Makes Unity hits reliable by coordinating movement, collision queries and damage ownership. Handles fast projectiles and multi-collider characters without applying the same attack more than once.

unity-combat-physics

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity Cinemachine cameras

Sets up Unity Cinemachine cameras around framing, movement and clear camera ownership. Diagnoses timing and obstruction before adding smoothing that might hide rather than solve the problem.

unity-cinemachine-cameras

Included files 2
  • LICENSE.txt
  • SKILL.md

Accessible Unity game interfaces

Makes Unity menus and HUDs usable with the intended devices, languages and accessibility settings. Coordinates focus and input blocking while presenting authoritative gameplay values clearly.

unity-gameplay-ui-accessibility

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity technical art

Translates visual references into reproducible Unity assets and useful artist controls. Connects the desired look with rendering constraints, preserved references and measured memory or GPU costs.

unity-technical-art

Included files 1
  • SKILL.md

Unity shaders and effects

Builds Unity shaders and effects from clear material, texture and rendering assumptions. Diagnoses depth, transparency and performance problems while preserving the effect's gameplay purpose.

unity-shader-vfx

Included files 1
  • SKILL.md

Unity art asset pipeline

Prepares textures, meshes and animations for a Unity project's target hardware. Preserves asset references and artist choices while choosing import settings based on actual visual and resource needs.

unity-art-asset-pipeline

Included files 1
  • SKILL.md

Unity animation and rigging

Connects Unity character skeletons and animation clips with clear movement ownership. Tunes blending, masks and runtime constraints so animation and physics do not fight over the same motion.

unity-animation-rigging

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity URP Render Graph

Implements Unity URP rendering effects with explicit texture inputs, outputs and lifetimes. Matches the installed pipeline so camera stacking, resizing and temporary resources behave correctly.

unity-urp-render-graph

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity lighting and probes

Explains Unity lighting differences by separating direct light, baked light, probes and reflections. Adjusts supported settings from a controlled comparison instead of increasing every quality value.

unity-lighting-probe-volumes

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity terrain and world authoring

Creates repeatable Unity terrain and modular environments around playable movement and navigation. Preserves hand-authored details while checking generation rules, foliage cost and scene-loading boundaries.

unity-terrain-world-building

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity NPC behavior

Designs understandable Unity NPC behavior with explicit knowledge, priorities and interruption rules. Uses the simplest suitable decision model and avoids enemies tracking information they never observed.

unity-npc-behavior

Included files 1
  • SKILL.md

Unity navigation and perception

Connects Unity NPC sensing and memory with reachable movement. Distinguishes requested paths from usable routes and bounds replanning so obstacles do not cause endless navigation work.

unity-npc-navigation-perception

Included files 1
  • SKILL.md

Unity NPC debugging

Explains surprising Unity NPC behavior by tracing perception, memory, decisions and movement separately. Finds stale facts or competing controllers before replacing the whole decision system.

unity-npc-ai-debugging

Included files 1
  • SKILL.md

Unity behavior trees

Builds Unity NPC behavior trees with explicit action results and interruption cleanup. Keeps each character's memory separate and prevents abandoned actions or cooldowns from running indefinitely.

unity-behavior-tree-graphs

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity utility decisions

Makes Unity NPC choices explainable through valid options and comparable scores. Adds commitment and emergency interruption rules so small score changes do not cause constant switching.

unity-utility-ai-decisions

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity squads and crowds

Coordinates Unity NPC groups with clear membership, limited shared knowledge and temporary position reservations. Prevents abandoned cover claims and stale roles after death or pooled reuse.

unity-npc-squads-crowds

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity NPC scenario tests

Builds repeatable Unity tests for NPC decisions, sensors and navigation. Controls time and randomness, then checks real scene behavior where pure decision tests cannot prove the result.

unity-ai-scenario-testing

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity multiplayer architecture

Plans Unity multiplayer authority, spawning and connection lifecycles. Separates being connected from being authenticated, admitted and ready to play, with explicit rules for late joining.

unity-multiplayer-networking

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity state replication

Synchronizes Unity game state while distinguishing lasting facts from one-time events. Coordinates ownership, snapshots and client prediction so late joiners and corrections see a consistent world.

unity-netcode-replication

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity multiplayer sessions

Makes Unity lobby creation, joining and leaving recoverable. Associates each asynchronous result with the correct request so cancelled or outdated operations cannot hijack a new session.

unity-multiplayer-sessions

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity latency and recovery

Tests Unity multiplayer under delay, packet loss and disconnects. Compares authoritative state and recovery limits so reconnection behavior is understood rather than assumed to work automatically.

unity-network-latency-recovery

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity network authorization

Validates Unity multiplayer actions where authoritative decisions belong. Checks identity, ownership, range and resource rules rather than accepting a client's claim that an attack or transfer is valid.

unity-network-authority-validation

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity performance profiling

Finds the measured cause of Unity frame-time spikes on representative hardware. Separates CPU, GPU, loading and synchronization costs before choosing an optimization or visual compromise.

unity-game-performance-profiling

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity memory and garbage collection

Tracks Unity memory growth across scenes, assets and object lifetimes. Distinguishes temporary managed allocations from retained resources so fixes address the actual owner of the memory.

unity-game-memory-gc

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity rendering budgets

Allocates Unity rendering work according to measured GPU and render-thread costs. Balances shadows, transparency and texture use while preserving the visual information players need.

unity-game-rendering-budgets

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity Jobs and Burst optimization

Moves suitable Unity computations into Jobs and Burst after profiling proves a CPU bottleneck. Defines data ownership and dependencies so parallel work remains correct and worth its scheduling cost.

unity-jobs-burst-optimization

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity platform build optimization

Optimizes Unity builds for actual device and browser constraints. Separates download size, startup time, memory and sustained performance instead of treating a smaller package as proof of a faster game.

unity-platform-build-optimization

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity interactive audio

Connects Unity gameplay events to sound with explicit ownership, timing and cancellation. Prevents repeated events or reused sources from playing duplicate cues or sounds belonging to an old scene.

unity-interactive-audio

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity mixers and adaptive music

Organizes Unity audio categories and music transitions while preserving the player's volume preferences. Separates temporary combat or dialogue mixing from persistent settings and schedules musical changes deliberately.

unity-audio-mixers-music

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity spatial audio

Shapes Unity sound around distance, obstacles and the listener's movement. Keeps essential cues understandable across headphones, speakers and camera changes rather than relying on direction alone.

unity-spatial-audio

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity audio imports and streaming

Chooses how Unity loads and decodes each sound based on duration, overlap and device limits. Balances memory use with playback readiness so important cues start when needed.

unity-audio-assets-streaming

Included files 2
  • LICENSE.txt
  • SKILL.md

Unity audio performance

Diagnoses Unity sound dropouts under real gameplay load. Separates active voices, pooled source state, streaming readiness and audio processing cost before changing quality or concurrency limits.

unity-audio-runtime-performance

Included files 2
  • LICENSE.txt
  • SKILL.md

Prototype playable game loops

Tests whether a game idea is enjoyable or understandable with a small playable loop. Defines the player's goal, feedback and success criteria before investing in a complete game.

game-design-prototyping

Included files 2
  • LICENSE.txt
  • SKILL.md

Balance combat and difficulty

Balances combat through readable attacks, reaction windows and meaningful choices. Compares damage, survival and resource use with observed play instead of making difficulty depend only on larger health bars.

game-combat-difficulty-balance

Included files 2
  • LICENSE.txt
  • SKILL.md

Balance game economies and progression

Connects rewards, spending and unlocks into a progression model players can understand. Compares different player paths and checks that tuning does not duplicate rewards or invalidate existing progress.

game-economy-progression-balance

Included files 1
  • SKILL.md

Level pacing and guidance

Plans routes, learning moments and recovery around the character's real movement and camera. Checks that required abilities, checkpoints and readable landmarks support a playable rhythm.

game-level-pacing

Included files 2
  • LICENSE.txt
  • SKILL.md

Playtest questions and telemetry

Turns a design question into a focused playtest with interpretable observations. Defines what to record and compare while keeping player explanations, measured actions and designer assumptions distinct.

game-playtest-telemetry

Included files 2
  • LICENSE.txt
  • SKILL.md

Business project foundations

Helps choose a reusable application foundation by comparing actual workflow fit, ownership effort and alternatives to building from scratch.

business-project-foundations

Included files 4
  • SKILL.md
  • references/README.md
  • references/adoption-checklist.md
  • references/repositories.json

Codebase discovery

Helps you navigate an existing project by locating important files, system connections and the right place for a scoped change.

codebase-discovery

Included files 2
  • LICENSE.txt
  • SKILL.md

Architecture planning

Shapes the smallest viable architecture around measurable requirements, explicit data ownership and the operational trade-offs your team faces.

architecture-planning

Included files 2
  • LICENSE.txt
  • SKILL.md

Implementation task breakdown

Converts a specification into ordered, reviewable delivery tasks with working user outcomes and explicit acceptance evidence.

task-breakdown

Included files 2
  • LICENSE.txt
  • SKILL.md

Backend implementation

Implements server behavior in tested, coherent increments that preserve business rules, transaction integrity and visible failure states.

backend-implementation

Included files 2
  • LICENSE.txt
  • SKILL.md

Recoverable database migrations

Plans schema changes that preserve data and allow old and new application versions to coexist during transition.

database-migrations

Included files 2
  • LICENSE.txt
  • SKILL.md

Connect systems and services

Connects your application to other systems. Defines how they exchange data, handle errors and recover when a service is temporarily unavailable.

api-integration

Included files 2
  • LICENSE.txt
  • SKILL.md

Reliable background jobs

Makes queued work safe to repeat and recover by treating duplicate delivery and partial completion as normal operational cases.

background-jobs

Included files 2
  • LICENSE.txt
  • SKILL.md

Operational observability

Connects logs, metrics and traces to concrete questions about failures, performance and user impact.

observability

Included files 2
  • LICENSE.txt
  • SKILL.md

Safe legacy refactoring

Restructures legacy code in focused steps while recording current behavior and keeping intentional changes distinct from accidental regressions.

legacy-refactoring

Included files 2
  • LICENSE.txt
  • SKILL.md

Secure application development

Checks how your application handles sign-ins, forms, uploads and sensitive data. Helps prevent malicious input and unintended data exposure.

secure-coding

Included files 2
  • LICENSE.txt
  • SKILL.md

Testing and reliability

Builds tests for individual functions and complete workflows, helping catch errors and prevent previously fixed problems from returning.

testing-discipline

Included files 1
  • SKILL.md

Focused code changes

Keeps a code change complete but reviewable by following local conventions and limiting edits and dependencies to the requested outcome.

clean-changes

Included files 1
  • SKILL.md

Systematic debugging

Finds the earliest demonstrated cause of a reproducible failure through explicit hypotheses and focused verification.

systematic-debugging

Included files 2
  • LICENSE.txt
  • SKILL.md

Actionable bug reports

Writes precise defect reports that help another person reproduce the problem, understand its impact and verify the eventual repair.

bug-reporting

Included files 2
  • LICENSE.txt
  • SKILL.md

Code review

Finds actionable defects in a change by comparing requirements, surrounding code and concrete user consequences.

code-review

Included files 2
  • LICENSE.txt
  • SKILL.md

Risk-based test planning

Allocates test effort according to the impact and likelihood of what a change could break.

risk-based-testing

Included files 2
  • LICENSE.txt
  • SKILL.md

End-to-end user flow tests

Verifies critical journeys in a real browser against a controlled test system with observable outcomes.

e2e-testing

Included files 2
  • LICENSE.txt
  • SKILL.md

API contract testing

Verifies the request, response and side-effect contracts that API callers rely on, including authorization and webhook replay behavior.

api-testing

Included files 2
  • LICENSE.txt
  • SKILL.md

Authorization testing

Proves forbidden operations fail through direct requests, indirect data paths and realistic multi-user permission scenarios.

authorization-testing

Included files 2
  • LICENSE.txt
  • SKILL.md

Debug concurrent data changes

Finds why concurrent requests lose updates, create duplicates or violate business invariants.

data-concurrency-debugging

Included files 2
  • LICENSE.txt
  • SKILL.md

Accessible interfaces

Helps people use your interface with a keyboard or screen reader, with readable contrast, clear labels and understandable error messages.

web-accessibility

Included files 1
  • SKILL.md

Specification and acceptance clarity

Turns product briefs into consistent, bounded and falsifiable behavior before implementation choices obscure missing decisions.

specification-acceptance-review

Included files 1
  • SKILL.md

Requirement traceability

Links accepted requirements, implementation paths and verification evidence so missing rules and unrequested changes become visible.

requirement-to-code-traceability

Included files 1
  • SKILL.md

Contextual code review

Traces a change through callers, guards and data transformations to distinguish real regressions from unrelated existing issues.

contextual-code-review

Included files 1
  • SKILL.md

Evidence-based review findings

Turns review suspicions into precise findings with a trigger, violated contract and concrete consequence.

evidence-based-findings

Included files 1
  • SKILL.md

API compatibility review

Reviews changed interfaces for effects on existing clients, queued work and the error behavior integrations already depend on.

api-compatibility-review

Included files 1
  • SKILL.md

Business integrity review

Reviews state-changing code for invalid transitions, incomplete local writes and external effects that may happen more than once.

business-state-data-integrity-review

Included files 1
  • SKILL.md

Review authorization and tenant boundaries

Checks changed entry points for authenticated identity, matching workspace scope and permissions on records and fields.

authorization-tenant-boundary-review

Included files 1
  • SKILL.md

Test adequacy review

Assesses tests by the behavior they genuinely demonstrate, including whether they can detect realistic regressions in changed code.

test-adequacy-review

Included files 1
  • SKILL.md

Review migration rollout

Checks a proposed migration against existing data, coexisting versions, locking and real rollback feasibility.

migration-rollout-review

Included files 1
  • SKILL.md

Fact-check documentation

Aligns documentation claims with current repository behavior while separating plans and historical decisions.

doc-fact-checking

Included files 2
  • LICENSE.txt
  • SKILL.md

Developer documentation

Explains software in the document form readers need, connecting accurate technical facts to executable tasks and verification.

developer-documentation

Included files 2
  • LICENSE.txt
  • SKILL.md

Maintain documentation

Updates canonical project documents alongside code changes and resolves contradictions using the actual implementation.

documentation-maintenance

Included files 2
  • LICENSE.txt
  • SKILL.md

Verify documentation examples

Checks that documented commands and examples are consistent, safe to share and accurately labeled as tested or untested.

doc-verification

Included files 2
  • LICENSE.txt
  • SKILL.md

API documentation

Explains how to call real endpoints and handle their permissions, responses, side effects and integration failures correctly.

api-documentation

Included files 2
  • LICENSE.txt
  • SKILL.md

Architecture and decision records

Explains real system boundaries and the reasons behind consequential technical choices in maintainable documentation.

documentation-and-adrs

Included files 2
  • LICENSE.txt
  • SKILL.md

Developer onboarding

Creates a repository-grounded path from a fresh development machine to the first successful application run and test.

developer-onboarding

Included files 2
  • LICENSE.txt
  • SKILL.md

Runbooks and troubleshooting

Writes symptom-led operational guidance with safe diagnosis, explicit recovery scope and observable verification.

runbooks-troubleshooting

Included files 2
  • LICENSE.txt
  • SKILL.md

Migration and release notes

Explains user-visible changes and exact upgrade steps with examples, compatibility limits and recovery consequences.

migration-release-notes

Included files 2
  • LICENSE.txt
  • SKILL.md

Documentation blueprint

Assigns verified project knowledge a clear home while preserving an existing documentation structure.

documentation-blueprint

Included files 1
  • SKILL.md

Requirements

  • Orqestria installed on your computer.
  • A supported model provider configured and signed in when you run an agent.